LIGHTEncode Talker
Archetype:
Code Talker
ATK:
2300
LINK-3
View:
5343
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2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
Encode Talker — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 51 · Meta: provisional
- Primary role: Utility
Why it scores here
Encode Talker is a Link-3 Cyberse that reliably converts a battle into a protected monster and reduced battle damage, plus a one-time ATK gain, but it does not build a board, draw, recycle, or remove anything. Its 2300 ATK earns nothing by itself; the score comes from the once-per-turn battle protection and its cheap, single-copy Extra Deck slot. No combo evidence exists, so the combo and starter axes rest on text alone and stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Live only once two Cyberse monsters are on the field to link into it, and no combo or searcher evidence shows how often it is actually reached (inference, no combo data). |
| Combo & Conversion | 30 | The text gives protection and an ATK boost during battle but no board-building or follow-up, and there are zero recorded combo boards (inferred from text). |
| Resource Economy | 30 | No draw, search, banish-refuel, or card-advantage clause appears in the text; it only saves life points (verified from text). |
| Effect & Interaction | 25 | It protects the controller's own monster from battle destruction and does not destroy, negate, or send any opponent card (verified from text). |
| Material Utility | 45 | It is a Link-3 LIGHT Cyberse usable as Link material in a Cyberse-heavy deck, but no material role combo data confirms that use (observed deck partners, inferred material role). |
| Resilience & Flexibility | 45 | Its effect works only for a monster it points to and only once per turn, which limits it in a single turn (verified text, inferred limit). |
| Deck-Building Efficiency | 80 | It is a single-copy Extra Deck monster in 387 of 400 sampled decks, with no garnet or self-lock clause (observed deck copies, verified text). |
Calculation
Weight profile: Utility / no clear role default; single role, no blend. Intrinsic ≈ 48, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn battle protection and damage negation for the controller's own linked monster
- ATK gain from the battled opponent monster, usable on itself or a pointed-to monster
- Cheap single-copy Extra Deck slot with broad Cyberse and Code Talker deck partners
Weaknesses
- No draw, search, recursion, or board-building clause
- Effect is limited to monsters it points to and to one use per turn
- No recorded combo boards, so no observed conversion value
Counters / choke points
- Effect negation or ATK-changing responses before the battle (inferred from text, not in evidence)
- Removing the Link monsters that feed it from the field before the battle step (inferred)
Best use
Battle-phase protector and ATK extender in a Cyberse Link board. Decks: Code Talker, Cyberse, Cynet, Salamangreat. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: Link-3 requiring 2+ Cyberse, once per turn, battle protection, no battle damage, ATK gain from the battled monster; Ran 1 copy in 387 of 400 sampled decks, with 4 decks running 3 copies
- Observed: Appears in 400 of 400 sampled decks, with Cynet Mining co-occurring in 78.5% of them; Spans 48 distinct archetypes in the sample
- Inferred: Material and accessibility value depend on Cyberse Link routes, not on a recorded combo; Effect protection is a battle-only tool with no board-building or card-advantage value
- Data gaps: no combos supplied, so combo conversion is text-only inference the 400-deck sample contains only decks that run the card (400 of 400), so inclusion percentages are not a population rate no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard) available no rulings supplied for the once-per-turn ATK and battle-protection timing






